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Grow your mobile game with this free monetization course

After you’ve worked hard to create your game, you want to grow it and make it successful. In this free course, you’ll learn how to plan a monetization strategy and explore user acquisition approaches...

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6 Key takeaways from the Mobile Game Monetization Report

To help you grow your game, we wanted to analyze our internal data to find trends and insights that can guide you when including ads in your game design. Read on to discover the biggest takeaways from...

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Introducing the new Input System

The Input System is available in preview for Unity 2019.1 and later. This new system focuses on ease of use and consistency across devices and platforms. Install it via the Package Manager, give it a...

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Support for Apple Sign in

At Worldwide Developers Conference (WWDC) in June, Apple announced a new product: Sign in with Apple. With the imminent release of iOS 13 on September 19, Apple has updated the App Store Review...

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Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Unity 2018.2, and we have now backported it to Unity 2017.4....

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Unity 2019.1 beta is now available

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when...

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Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their device, using up their data plans, and waiting around for...

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Unity releases Google advertising for developers

Everyone loves something new. New ad formats, new advertisers, and new content means more options to create something unique and engaging. We’re excited to share with you that Google and Unity have...

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How ARCore enables you to create brand new types of user interaction (Part II)

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more...

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Meeting Google Play requirements in the future

Earlier this week Google announced important changes to the Google Play requirements: target API level 26 (Android 8.0 Oreo) or higher will be required for new submissions starting August 2018, and all...

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Linear Rendering Support on Android and iOS

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you’re sure that the inputs, the outputs and the computation are in the correct color space. The...

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Just in time for the holidays – How to get the most out of currency sales

Rewarded video ads can be an effective way to generate revenue for your mobile game. In fact, if you design ad implementations well and offer virtual currency rewards that players love in exchange for...

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How Game Hive keeps on buzzing – and experiences real success

Game Hive has been pioneering the new era of mobile gaming since 2008. Starting with just two co-founders, Game Hive has now grown into a thriving, rapidly growing free-to-play game leader with 100+...

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How Next Games unlocked the secret to ad success

‘You can’t put ads in a battle builder,’ Next Games’ peers told them. ‘No one’s ever done it and it will never work.’ This was the general message that Next Games – one of the stars of Helsinki’s...

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10000 Update() calls

Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific events while your game is running. This is a very simple and...

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Take mobile games to TV with Google Cast

Enable Google Cast Remote Display for your game and players can view it on their TV. In fact, they can even use their device as a game controller! With the Google Cast Remote Display Plugin now...

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Android Themes in Unity

For an introduction into Android themes and styles, feel free to refer to Google documentation: http://developer.android.com/guide/topics/ui/themes.html If you are designing a game, where the world and...

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Making Your Mobile Game a Success. Part Four: Building Community

Meeting with a success on mobile is ultimately about your players, which means serving a community is of prime importance. Here three studios that use Unity share insights into building community,...

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Making Your Mobile Game a Success. Part Three: Acquiring Users

In the latest in our series of blog posts bringing you insights from Unity users that have thrived in the mobile space, top developers share their experiences of attracting users. Making a mobile game...

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Making Your Mobile Game a Success. Part Two: The Premium Option

In the latest in our series of blog posts bringing you insights from Unity users that have that have thrived in the mobile space, the experts behind games like Threes and Monument Valley explain how to...

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